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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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vulkan
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rendering_device_vulkan.cpp
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Commit message (
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Author
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-03
Vulkan: Initialize struct members on declaration
Rémi Verschelde
2020-05-15
Merge pull request #38750 from madmiraal/fix-vulkan-uninitialized-warning
Rémi Verschelde
2020-05-15
Silence mulitple may be used uninitialized warnings in
Marcel Admiraal
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-18
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-15
Fixes leaks in ResourceCache, Vulkan and X11
qarmin
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Implement MSAA
Juan Linietsky
2020-04-11
Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
Moved most of the effect code to compute.
Juan Linietsky
2020-04-10
Shows proper scene render time in editor info
Juan Linietsky
2020-04-09
Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-07
Merge pull request #37586 from qarmin/vulkan_allocator_leak
Rémi Verschelde
2020-04-06
Merge pull request #37635 from qarmin/leak_vertex
Rémi Verschelde
2020-04-06
Fixed leak with vertex_formats
qarmin
2020-04-06
Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds
Rémi Verschelde
2020-04-04
Fix leak with Vulkan allocator
qarmin
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-09
More explicit error messages when vulkan calls return errors
PouleyKetchoupp
2020-03-04
Merge pull request #36733 from qarmin/static_analyzer_fixes
Rémi Verschelde
2020-03-04
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
Mateo Dev .59
2020-03-02
Fixes bugs found by Sonarcloud and Coverity
qarmin
2020-02-22
Correct condition wrongly converted to ERR_FAIL_COND_MSG
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
Several fixes to GIProbes
Juan Linietsky
2020-02-11
Use a different strategy to get textures from GPU (via buffers), for more com...
Juan Linietsky
2020-02-11
Improve HiDPI handling, fix incorrect window viewport clipping.
bruvzg
2020-02-11
Dynamic object support for GI Probes (a bit buggy still)
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Better GIProbe quality settings.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-11
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Rewrote large part of rendering, omni and spot shadows now work.
Juan Linietsky
2020-02-11
Environment sky more or less working.
Juan Linietsky
2020-02-11
Yay very basic 3D (only white) finally shows.
Juan Linietsky
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