index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
vulkan
/
rendering_device_vulkan.cpp
Age
Commit message (
Expand
)
Author
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-05
Fixes to get Godot running again on Intel IGP
reduz
2021-02-04
Rewrote how barriers work for faster rendering
reduz
2021-01-26
Reorganize RenderingDevice barriers
reduz
2021-01-25
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-24
Shadow map rendering optimization
reduz
2021-01-19
Added GPU based cluster builder
reduz
2021-01-08
spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
Rémi Verschelde
2021-01-05
Threaded optimizations to cull and render
reduz
2021-01-04
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-03
SSAO cleanup and fixes
clayjohn
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Fix error spam on wrong attachment
reduz
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-04
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-29
Synchronization - Clean subpass dependency init
John Zulauf
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-25
Fix crash in RenderingDeviceVulkan::shader_create
rsjtdrjgfuzkfg
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Fix invalid buffer updates in SDFGI
reduz
2020-10-19
Revert "Revert "Synchronization validation fix patch set 3 (inclusive of all ...
Juan Linietsky
2020-10-19
Revert "Synchronization validation fix patch set 3 (inclusive of all previous...
Juan Linietsky
2020-10-19
Revert "Cause buffer_update to emit error if called during compute/draw list"
Juan Linietsky
2020-10-19
Merge pull request #40849 from jzulauf-lunarg/zulauf_buffer_update_err_msg
Juan Linietsky
2020-10-16
Add pre-copy barrier to buffer update
John Zulauf
2020-10-16
Add subpass sync support for layout transitions
John Zulauf
2020-10-16
Sync fix for clear texture
John Zulauf
2020-10-16
Sync fix texture_get_data bad barrier param
John Zulauf
2020-10-16
Additional synchronization fixes w/o FORCE_FULL_BARRIER
John Zulauf
2020-10-16
Correct stage masks for storage texture barriers
John Zulauf
2020-10-16
Add barrier for buffer getting
John Zulauf
2020-10-16
Add fragment stage to texture copy/resolve barriers
John Zulauf
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-29
Cause buffer_update to emit error if called during compute/draw list
John Zulauf
2020-07-22
Vulkan: Fix struct init for VkClearAttachment
Rémi Verschelde
2020-07-22
Merge pull request #38835 from madmiraal/fix-38829
Rémi Verschelde
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-17
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
[next]