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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-16
get_executable_path slight change to make it work under OpenBSD
David Carlier
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-08
Fix local ip addresses (interfaces) detection.
Fabio Alessandrelli
2017-05-08
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
Fabio Alessandrelli
2017-05-05
Fix UDP wait() not returning after first received packet
Fabio Alessandrelli
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
[DLScript] fixed android builds now
Karroffel
2017-04-06
Reworked change_dir to support symlinks
Fabian Mathews
2017-04-03
added dlscript module
Karroffel
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-06
Fix build issue with MSVC
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-12
Merge pull request #7581 from Faless/v6_wild_bind
Rémi Verschelde
2017-02-09
Add a simple signal handler for SIGCHLD on Unix
Hein-Pieter van Braam
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-23
Fix buffer size check in UDP socket.
Fabio Alessandrelli
2017-01-23
Use default UDP ring buffer size of 65536 for clients
Fabio Alessandrelli
2017-01-23
Fix bug causing UDP socket to close after the first send if not listening
Fabio Alessandrelli
2017-01-23
Avoid deadlock when writing/reading data on a connecting TCP socket
Fabio Alessandrelli
2017-01-23
Bind to IPv4 on OpenBSD when using wildcard
Fabio Alessandrelli
2017-01-23
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
Implement UDP listen bind address
Fabio Alessandrelli
2017-01-23
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-23
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-23
Avoid calling close when polling a UDP peer without socket
Fabio Alessandrelli
2017-01-15
Merge pull request #7510 from Faless/tcp_connect
Rémi Verschelde
2017-01-14
StreamPeerWinsock: Fix changed declarations
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Fixed dir access return value, changed it to Error like all other funcs
Juan Linietsky
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-13
TCP connect always opens correct socket type
Fabio Alessandrelli
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2017-01-09
Windows: Workaround missing includes in MinGW-w64 < 4
Rémi Verschelde
2017-01-08
Windows: Define _WIN32_WINRT to 0x0600 (Vista)
Rémi Verschelde
2017-01-08
Use more compatible initializarion of RWLockPosix
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-06
-Changed memory functions, Memory::alloc_static*, simplified them, made them ...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
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