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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-09-12
Implemented DirAccess get_drive and get_drive_count for Linux
Marcelo Fernandez
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-10
DirAccess constructor sets current_dir to an absolute path
supagu
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Fix EOF in wav file importer
Hein-Pieter van Braam
2017-09-06
Further symlink fixes
supagu
2017-09-05
Merge pull request #10986 from hpvb/fix-unix-file-open
Rémi Verschelde
2017-09-05
Fix UNIX file open
Hein-Pieter van Braam
2017-09-05
Merge pull request #10973 from hpvb/fix-file-access-unix
Rémi Verschelde
2017-09-04
Merge pull request #10883 from supagu/symlink2
Rémi Verschelde
2017-09-04
Make UNIX file access more correct
Hein-Pieter van Braam
2017-09-03
Another take at fixing symlinks
Fabian Mathews
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-29
Merge pull request #10552 from RandomShaper/improve-posix
Rémi Verschelde
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Implement custom thread numbering for POSIX
Pedro J. Estébanez
2017-08-24
Make OS::delay_usec() more reliable on UNIX
Pedro J. Estébanez
2017-08-21
Revert "Reworked change_dir to support symlinks"
Juan Linietsky
2017-08-17
Merge pull request #8144 from supagu/symlink
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-11
Explicitily unsed AI_NUMERICHOST flag to fix HTML5
Fabio Alessandrelli
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-16
get_executable_path slight change to make it work under OpenBSD
David Carlier
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-08
Fix local ip addresses (interfaces) detection.
Fabio Alessandrelli
2017-05-08
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
Fabio Alessandrelli
2017-05-05
Fix UDP wait() not returning after first received packet
Fabio Alessandrelli
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
[DLScript] fixed android builds now
Karroffel
2017-04-06
Reworked change_dir to support symlinks
Fabian Mathews
2017-04-03
added dlscript module
Karroffel
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-06
Fix build issue with MSVC
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-12
Merge pull request #7581 from Faless/v6_wild_bind
Rémi Verschelde
2017-02-09
Add a simple signal handler for SIGCHLD on Unix
Hein-Pieter van Braam
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-23
Fix buffer size check in UDP socket.
Fabio Alessandrelli
2017-01-23
Use default UDP ring buffer size of 65536 for clients
Fabio Alessandrelli
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