Age | Commit message (Collapse) | Author |
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Since Windows 2000:
Calling recv/recvfrom when an ICMP reply was received from a previous
send/sendto, may result in a WSAECONNRESET error.
Since Windows Vista(?)/Windows Server 2008:
Calling recv/recvfrom when an ICMP reply was received from a previous
send/sendto, may also result in a WSAENETRESET error.
Both those features are disabled by this commit using disabling
SIO_UDP_CONNRESET and SIO_UDP_NETRESET on newly created UDP sockets.
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Usually indicate an RST was received by a TCP socket.
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WSAPoll is broken by design.
It was announced as the new way to introduce compatibility to posix
sockets, their implementation was broken, and they decided not to fix it.
You can read the full story here:
https://daniel.haxx.se/blog/2012/10/10/wsapoll-is-broken/
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Also fix typo in _get_last_error which caused Winsock connect to fail.
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Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
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Unified BSD and Winsock sockets into a single implementation of a
generic NetSocket interface.
This is some ground work for few network improvements:
- Reuse as much code as possible between Posix and Windows.
- Provide a single point of implementation for exotic sdks (consoles).
- Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core.
- Implement connect for UDP allowing for DTLS implementation.
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Now PacketPeerUDP.get_available_packet_count() return -1 if the socket
is in error state.
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
print_line(msg);
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Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
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added get_creation_time function for gdscript
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Allow body-up-to-EOF HTTP responses
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Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state.
Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
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Fix for large .pck files
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An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
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Various coverity scan fixes, WS FreeBSD fixes
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interpret as relative path.
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Fix FreeBSD websocket compilation error
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Added File.get_path and File.get_path_absolute functions
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Fix get_drive (bookmarks) in linux not working
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
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when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
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Happy new year to the wonderful Godot community!
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They are NOT constant methods, as state by the comment message,
they fetch the last packet and then forget about it, actively
changing the state of the object.
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Closes #5536.
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Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
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