summaryrefslogtreecommitdiff
path: root/drivers/unix
AgeCommit message (Collapse)Author
2021-11-26Fix console colors on WindowsYuri Roubinsky
2021-11-18Fix data directory of unnamed projectskobewi
2021-10-28Update Time documentationAaron Franke
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-05Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_masterRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-23Add missing WIN32_LEAN_AND_MEANBartłomiej T. Listwon
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-24Merge pull request #50786 from reduz/implement-resource-uidsRémi Verschelde
Implement Resource UIDs
2021-07-24Implement Resource UIDsreduz
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs.
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-22Move `alert` function from `DisplayServer` to `OS`.bruvzg
2021-07-01Remove unused code related to Travis CIHugo Locurcio
2021-06-12Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde
Add a Time singleton
2021-06-11Add Time singletonAaron Franke
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-06-07FileAccess: Don't err in `store_buffer` with buffer of size 0Rémi Verschelde
The error check was added for `FileAccessUnix` but it's not an error when both `p_src` and `p_length` are zero. Added correct error checks to all implementations to prevent the actual erroneous case: `p_src` is nullptr but `p_length > 0` (risk of null pointer indexing). Fixes #33564.
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
2021-06-01Merge pull request #49026 from sarchar/multiple-dns-resolvesRémi Verschelde
2021-06-01Support multiple address resolution in DNS requestsChuck
Add two new functions to the IP class that returns all addresses/aliases associated with a given address. This is a cherry-pick merge from 010a3433df43a94fee95474360ffa6662c7441b9 which was merged in 2.1, and has been updated to build with the latest code. This merge adds two new methods IP.resolve_hostname_addresses and IP.get_resolve_item_addresses that returns a List of all addresses returned from the DNS request.
2021-05-31Fix `Directory::get_space_left()` result on macOS and Linux.bruvzg
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-22Add symlink API to the DirAccess (on macOS and Linux).bruvzg
2021-05-17Make all file access 64-bit (uint64_t)Pedro J. Estébanez
This changes the types of a big number of variables. General rules: - Using `uint64_t` in general. We also considered `int64_t` but eventually settled on keeping it unsigned, which is also closer to what one would expect with `size_t`/`off_t`. - We only keep `int64_t` for `seek_end` (takes a negative offset from the end) and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means we only need to guard against passing negative values in `core_bind.cpp`. - Using `uint32_t` integers for concepts not needing such a huge range, like pages, blocks, etc. In addition: - Improve usage of integer types in some related places; namely, `DirAccess`, core binds. Note: - On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for big files on 32-bit Windows builds made with that toolchain. We might add a workaround. Fixes #44363. Fixes godotengine/godot-proposals#400. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-06Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscoresHugo Locurcio
2021-04-30Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix ↵bruvzg
drive names as UTF-8 encoded.
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27Merge pull request #47398 from Faless/feature/network-local-port-salvagedRémi Verschelde
2021-04-26[Net] Fix socket poll timeout on Windows.Fabio Alessandrelli
Now correctly computes the timeout value in milliseconds.
2021-04-12Allow local port control on net_socket connectionsdam
2021-03-23FileDialog: add Back/Forward buttons, add message for inaccessible folders.bruvzg
2021-03-16Allow nullptr with zero length in FileAccess get_bufferAlex Hirsch
fix #47071
2021-03-14Thread: Re-add pthread_np.h include for FreeBSD/OpenBSDRémi Verschelde
Was a regression from #45315. Fixes #46998.
2021-03-09Add parameter checkes to FileAccess get_buffer functionsAlex Hirsch
fix #46540
2021-01-31Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde
Modernize Thread
2021-01-29Modernize ThreadPedro J. Estébanez
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-19Modernize RWLockPedro J. Estébanez
- Based on C++14's `shared_time_mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS`
2021-01-13Merge pull request #45157 from madmiraal/fix-44514Rémi Verschelde
Raise SIGKILL instead of CRASH_NOW in child process when fork fails
2021-01-13Raise SIGKILL instead of CRASH_NOW in child process when fork failsMarcel Admiraal
2021-01-13Fix OS::execute() and OS::create_process() command line argument CharStrings ↵bruvzg
freed before use.
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
Split OS::execute into two methods
2021-01-11Merge pull request #42740 from lolleko/fix-nanosleep-usageRémi Verschelde
Fix nanosleep usage
2021-01-09Split OS::execute into two methodsMarcel Admiraal
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-17Add override keywords to core/os.h derived classes.Marcel Admiraal
2020-12-06Remove now unused FileAccessBuffered.Fabio Alessandrelli
2020-11-23Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut