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2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-27Revert "Try closing gracefully before terminating process"Rémi Verschelde
2018-08-24Add print_verbose to print to stdout only in verbose modeRémi Verschelde
Equivalent of the cumbersome: if (OS::get_singleton()->is_stdout_verbose()) print_line(msg);
2018-08-20Try closing gracefully before terminating processMarcin Zawiejski
Use a Microsoft recommended way of process termination for the project process run from the editor. This allows loaded DLLs to receive and handle DLL_PROCESS_DETACH notification and cleanup any global state before the process actually exits.
2018-08-10Revert "added get_creation_time function for gdscript"Juan Linietsky
2018-08-10Merge pull request #18914 from notwarp/masterJuan Linietsky
added get_creation_time function for gdscript
2018-06-05Set SO_BROADCAST socket option for UDP sockets.Fabio Alessandrelli
2018-05-26Merge pull request #18279 from RandomShaper/allow-naive-httpMax Hilbrunner
Allow body-up-to-EOF HTTP responses
2018-05-22Allow body-up-to-EOF HTTP responsesPedro J. Estébanez
Implements the same heuristic as Curl (and web browsers): if no `Content-Length`, no `Connection: keep-alive` and no chunked transfer encoding, assume th rest of the data until EOF is the body, gracefully setting the HTTP client back to the disconnected state. Theoretically, this is not compliant with HTTP 1.1, by which `keep-alive` is the default, but in practice, an explicit header is sent by servers.
2018-05-16added get_creation_time function for gdscriptDaniele Giuliani
2018-05-11Fix Linux/X11 build on ARMs.bruvzg
2018-05-07Local debugger fixes and extensionsBlazej Floch
- Adds q/quit option to console debugging - Adds options (variable_prefix) - Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows) - Added option to list all breakpoints - Fixes add/remove breakpoint bug (invalid path parsing) - Minor cleanup
2018-05-03Merge pull request #18372 from Gamblify/largePckFixRémi Verschelde
Fix for large .pck files
2018-05-03Fix for large .pck filesGustav Lund
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size As ftell returns a long the fix is trivial
2018-05-01Merge pull request #18334 from Faless/coverity_netRémi Verschelde
Various coverity scan fixes, WS FreeBSD fixes
2018-04-28GDNative Unix: fix shared lib loading, dlopen expects leading ./ to ↵Robin Hübner
interpret as relative path.
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-21Various coverity scan fixes for networkingFabio Alessandrelli
Fix FreeBSD websocket compilation error
2018-04-20[DOCS] add HTTPRequest.request return valuesPoommetee Ketson
2018-03-20Add RWLockDummy for NO_THREADS buildsLeon Krause
2018-03-15Merge pull request #17376 from marcelofg55/file_get_pathHein-Pieter van Braam
Added File.get_path and File.get_path_absolute functions
2018-03-13Added File.get_path and File.get_path_absolute functionsMarcelo Fernandez
2018-03-13Merge pull request #16895 from Noshyaar/bmkRémi Verschelde
Fix get_drive (bookmarks) in linux not working
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-02-21Fix get_drive (bookmarks) in linux not workingPoommetee Ketson
2018-02-18[X11] Improving error detection in move_to_trashIskustvo
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-04fix buffer write performance on Windows and UnixMarcin Zawiejski
2018-01-30Display set_nodelay to GDScriptMarlon Henry Schweigert
Pass enabled arg Rename set_nodelay to set_no_delay Add description to the method Change description
2018-01-08Fix use of execvp, earlier fix was short sighted and only workedsambler
when godot could be found in PATH. The correct fix is to use sysctl to get the path to the current executable this also fixes the ability to call external commands.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Add support from properly exporting shared objects, needed for GDNative exportJuan Linietsky
2018-01-04Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond
2018-01-04Fix crash in OS::execute on FreeBSDRémi Verschelde
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-15Remove "const" from PacketPeer get_packet/get_varFabio Alessandrelli
They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object.
2017-12-10Drop unused OS_Unix::has_data and related logicRémi Verschelde
Closes #5536.
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-07Style: Apply clang-format again on all filesRémi Verschelde
Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook.
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-11-30Changed the dynamic library open function to allow setting the path of the ↵Juan Linietsky
library to open extra libraries.
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236.
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
2017-11-09Remove get_default_video_mode definition on OSX/iOSRémi Verschelde
It had been missed in d09160a8b67fdc60e8108962c4e9bd4c0bc7f13e and broke compilation for those platforms. Took the opportunity to run clang-format on the code base to fix some corner cases that went through our static tests/were overlooked recently.
2017-10-29Disable logging until the logs location is sorted outRémi Verschelde
Temporary workaround for #12277.
2017-10-11Use execvp instead of execv to allow OS.execute() to search through PATH.Elia Argentieri
Fix #12003.
2017-10-03OS::execute can now read from stderr too when executing with a pipeMarcelo Fernandez
2017-09-25Extract logging logicRuslan Mustakov
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.