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2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-27Renaming of servers for coherency.Juan Linietsky
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
2020-03-21Make file formatting comply with POSIX and Unix standardsAaron Franke
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
2020-03-05Merge pull request #36752 from RandomShaper/rework_semaphoreRémi Verschelde
Drop old semaphore implementation
2020-03-04Merge pull request #36069 from RandomShaper/imvu/improve_drives_uxRémi Verschelde
Improve UX of drive letters
2020-03-03os: execute parse the command output from utf8Mateo Dev .59
2020-03-03Drop old semaphore implementationPedro J. Estébanez
- Removed platform-specific implementations. - Now all semaphores are in-object, unless they need to be conditionally created. - Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined. - Similarly to `Mutex`, methods are made `const` for easy use in such contexts. - Language bindings updated: `wait()` and `post()` are now `void`. - Language bindings updated: `try_wait()` added. Bonus: - Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03Improve UX of drive lettersPedro J. Estébanez
Namely, move the drive dropdown to just the left of the path text box and don't include the former in the latter. This improves the UX on Windows. In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its dropdown is kept at the original location.
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-19Fix set_reuse_address on non-Windows platforms.Fabio Alessandrelli
Broken after cae0d8853d7a373ad8720289c12c7c2e7b5ef240 .
2020-02-18Merge pull request #36321 from Faless/net/win_tcp_noreuseRémi Verschelde
Disable NetSocket reuse address on Windows.
2020-02-18Disable NetSocket reuse address on Windows.Fabio Alessandrelli
It actually means reuse port -.- ...
2020-02-16Add peek option to NetSocket recv_from.Fabio Alessandrelli
2020-02-11Added a spinlock template as well as a thread work pool class.Juan Linietsky
Also, optimized shader compilation to happen on threads.
2020-02-10Merge pull request #35301 from Calinou/improve-console-error-loggingRémi Verschelde
Improve the console error logging appearance
2020-01-23Make `OS.execute()` blocking by default if not specifiedHugo Locurcio
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion.
2020-01-19Improve the console error logging appearanceHugo Locurcio
This makes secondary information less visually prominent to improve overall readability. Various loggers were also tweaked for consistency.
2020-01-04Disable colored console output when standard output isn't a TTYHugo Locurcio
This prevents Godot from writing ANSI escape codes when redirecting stdout and stderr to a file.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-17Make NetSockets quiter.Fabio Alessandrelli
Use print_verbose instead of ERR_* for network errors.
2019-12-14UDP sockets broadcast is now disabled by default.Fabio Alessandrelli
Add method `set_broadcast_enabled` to allow enabling broadcast via GDScript.
2019-12-10NetSocket set_broadcast_enabled returns Error enumFabio Alessandrelli
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-10-26Merge pull request #32617 from Faless/fix/fopen_close_execRémi Verschelde
Disable file descriptor sharing with subprocs.
2019-10-25Use WSAConnect instead of connect on Windows.Fabio Alessandrelli
The misterious windows networking stack... Using connect instead of WSAConnect causes socket error 10022 under certain conditions. See: https://github.com/godotengine/webrtc-native/ (issue 6) Having to guess, code path for connect is different then WSAConnect with NULL extra parameters. The only reference about weird error with this code mentions something called "Windows Filtering Platform" but windows internals are, as always, obscure. This might be something to try and report to Microsoft if anyone has the time to spare with the likely outcome of being ignored.
2019-10-24Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` ↵bruvzg
for macOS CI.
2019-10-08Merge pull request #32616 from Faless/net/fix_close_execRémi Verschelde
Disable socket descriptor sharing with subprocs.
2019-10-08Merge pull request #32454 from jeronimo-schreyer/disable_unix_socketRémi Verschelde
Optional Unix Socket disable for devices that do not support it
2019-10-07Disable file descriptor sharing with subprocs.Fabio Alessandrelli
On Unix systems, file descriptors are usually shared among child processes. This means, that if we spawn a subprocess (or we fork) like we do in the editor any open file descriptor will leak to the new process. This PR sets the close-on-exec flag when opening a file, which causes the file descriptor to not be shared with the child process.
2019-10-07Disable socket descriptor sharing with subprocs.Fabio Alessandrelli
On Unix systems, sockets are like file descriptors, and file descriptors are usually shared among child processes. This means, that if we spawn a subprocess (or we fork) like we do in the editor, open file descriptors will leak to the new process. This causes issue with sockets as they might remain open and bound (listening) when the original process closes.
2019-10-02IP: Fix build error on UWPRémi Verschelde
Fixes this error: ``` drivers\unix\ip_unix.cpp(155): error C2593: 'operator =' is ambiguous .\core/ustring.h(177): note: could be 'void String::operator =(const CharType *)' .\core/ustring.h(176): note: or 'void String::operator =(const char *)' drivers\unix\ip_unix.cpp(155): note: while trying to match the argument list '(String, int)' ```
2019-10-01Fix casting to uint64_t when returning unix system timeKanabenki
2019-09-30Optional Unix Socket disable for devices that do not support itJairo
2019-09-26Added an exit code to the blocking mode of OS::executeRuslan Mullayanov
Updated documentation accordingly. Fixes #31881.
2019-09-25Added some obvious errors explanationsqarmin
2019-08-21Support for file not found in ConfigFile::Load and handle a few specific casesPouleyKetchoupp
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist EditorPlugin::get_config: removed (not used) Fixes #31444
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
Condensed some if and ERR statements. Added dots to end of error messages Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?), core/os/memory.cpp, drivers/png/png_driver_common.cpp, drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-07-29Optimize DirAccessUnix::get_next() for some file systemsHadrien
On some file systems, like ext4 on Linux, readdir() gives enough information to determine the entry type in order to avoid doing a stat() system call. Use this information and call stat() only if necessary: for file systems that do not support this feature and for links.
2019-07-21Revert "Optimize DirAccessUnix::get_next() for some file systems"Geequlim
2019-07-17Optimize DirAccessUnix::get_next() for some file systemsHadrien
On some file systems, like ext4 on Linux, readdir() gives enough information to determine the entry type in order to avoid doing a stat() system call. Use this information and call stat() only if necessary.
2019-07-10Use reference to constant in functionsqarmin
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-01Merge pull request #30126 from qarmin/remove_unnecessary_codeRémi Verschelde
Remove unnecessary code and add some error explanations
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-28Fix ip_unix.cpp inclusion order for OpenBSD.Fabio Alessandrelli
2019-06-28Properly disable SIGPIPE on OSX network sockets.Fabio Alessandrelli
Disable SO_NOSIGPIPE socket option when avaiable. Use MSG_NOSIGNAL send flag on systems that support it.
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others