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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Implement custom thread numbering for POSIX
Pedro J. Estébanez
2017-08-24
Make OS::delay_usec() more reliable on UNIX
Pedro J. Estébanez
2017-08-21
Revert "Reworked change_dir to support symlinks"
Juan Linietsky
2017-08-17
Merge pull request #8144 from supagu/symlink
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-11
Explicitily unsed AI_NUMERICHOST flag to fix HTML5
Fabio Alessandrelli
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-16
get_executable_path slight change to make it work under OpenBSD
David Carlier
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-05-08
Fix local ip addresses (interfaces) detection.
Fabio Alessandrelli
2017-05-08
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
Fabio Alessandrelli
2017-05-05
Fix UDP wait() not returning after first received packet
Fabio Alessandrelli
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
[DLScript] fixed android builds now
Karroffel
2017-04-06
Reworked change_dir to support symlinks
Fabian Mathews
2017-04-03
added dlscript module
Karroffel
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-24
Allow non blocking UDP put_packet in C++.
Fabio Alessandrelli
2017-03-06
Fix build issue with MSVC
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-12
Merge pull request #7581 from Faless/v6_wild_bind
Rémi Verschelde
2017-02-09
Add a simple signal handler for SIGCHLD on Unix
Hein-Pieter van Braam
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-23
Fix buffer size check in UDP socket.
Fabio Alessandrelli
2017-01-23
Use default UDP ring buffer size of 65536 for clients
Fabio Alessandrelli
2017-01-23
Fix bug causing UDP socket to close after the first send if not listening
Fabio Alessandrelli
2017-01-23
Avoid deadlock when writing/reading data on a connecting TCP socket
Fabio Alessandrelli
2017-01-23
Bind to IPv4 on OpenBSD when using wildcard
Fabio Alessandrelli
2017-01-23
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
Implement UDP listen bind address
Fabio Alessandrelli
2017-01-23
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-23
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-23
Avoid calling close when polling a UDP peer without socket
Fabio Alessandrelli
2017-01-15
Merge pull request #7510 from Faless/tcp_connect
Rémi Verschelde
2017-01-14
StreamPeerWinsock: Fix changed declarations
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Fixed dir access return value, changed it to Error like all other funcs
Juan Linietsky
2017-01-14
UDP.set_send_address to UDP.set_dest_address
Juan Linietsky
2017-01-13
TCP connect always opens correct socket type
Fabio Alessandrelli
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