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AgeCommit message (Expand)Author
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Implement custom thread numbering for POSIXPedro J. Estébanez
2017-08-24Make OS::delay_usec() more reliable on UNIXPedro J. Estébanez
2017-08-21Revert "Reworked change_dir to support symlinks"Juan Linietsky
2017-08-17Merge pull request #8144 from supagu/symlinkRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-14Use const reference where favorableWilson E. Alvarez
2017-08-11Explicitily unsed AI_NUMERICHOST flag to fix HTML5Fabio Alessandrelli
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-27added an optional parameter to OS symbol lookupKarroffel
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-16get_executable_path slight change to make it work under OpenBSDDavid Carlier
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-05-08Fix local ip addresses (interfaces) detection.Fabio Alessandrelli
2017-05-08Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.Fabio Alessandrelli
2017-05-05Fix UDP wait() not returning after first received packetFabio Alessandrelli
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06[DLScript] fixed android builds nowKarroffel
2017-04-06Reworked change_dir to support symlinksFabian Mathews
2017-04-03added dlscript moduleKarroffel
2017-04-03increased maximum number of scripting languagesKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-24Allow non blocking UDP put_packet in C++.Fabio Alessandrelli
2017-03-06Fix build issue with MSVCRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-12Merge pull request #7581 from Faless/v6_wild_bindRémi Verschelde
2017-02-09Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-23Fix buffer size check in UDP socket.Fabio Alessandrelli
2017-01-23Use default UDP ring buffer size of 65536 for clientsFabio Alessandrelli
2017-01-23Fix bug causing UDP socket to close after the first send if not listeningFabio Alessandrelli
2017-01-23Avoid deadlock when writing/reading data on a connecting TCP socketFabio Alessandrelli
2017-01-23Bind to IPv4 on OpenBSD when using wildcardFabio Alessandrelli
2017-01-23Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli
2017-01-23Implement UDP listen bind addressFabio Alessandrelli
2017-01-23Implement TCP Server bind addressFabio Alessandrelli
2017-01-23Convert validity checks of IP_Address to is_valid method.Fabio Alessandrelli
2017-01-23Avoid calling close when polling a UDP peer without socketFabio Alessandrelli
2017-01-15Merge pull request #7510 from Faless/tcp_connectRémi Verschelde
2017-01-14StreamPeerWinsock: Fix changed declarationsRémi Verschelde
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky
2017-01-14UDP.set_send_address to UDP.set_dest_addressJuan Linietsky
2017-01-13TCP connect always opens correct socket typeFabio Alessandrelli