Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-23 | Implement TCP Server bind address | Fabio Alessandrelli | |
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-09 | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli | |
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. | |||
2016-10-30 | TCPServer listen now default to IP type ANY (v6 socket with v4 support) | Fabio Alessandrelli | |
2016-10-18 | adding ipv6 | Ariel Manzur | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |