Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-09 | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | |
2016-12-09 | Move V6ONLY flag selection inside helpers | Fabio Alessandrelli | |
2016-12-09 | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli | |
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. | |||
2016-10-30 | TCP/UDP Listen sockets can now be set to IPv6 only | Fabio Alessandrelli | |
2016-10-30 | Fix windows debugger connection problems. | Fabio Alessandrelli | |
Unify network socket creation between platform. Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack). | |||
2016-10-26 | Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto | Fabio Alessandrelli | |
The address size passed to network system calls now reflects the the actual IP type (v4 or v6). Fix Windows and OSX ipv6 sockets | |||
2016-10-20 | added windows support for ipv6, cleaned up unix code | Ariel Manzur | |
2016-10-18 | adding ipv6 | Ariel Manzur | |
2016-06-18 | Removed lots of prints | Daniel J. Ramirez | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-05-25 | Haiku: fix building with UNIX_ENABLED. | Kostadin Damyanov | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-05-31 | Return an error code when address/port already in use | Theo Hallenius | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |