Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-15 | Merge pull request #7510 from Faless/tcp_connect | Rémi Verschelde | |
TCP connect always opens the correct socket type | |||
2017-01-14 | StreamPeerWinsock: Fix changed declarations | Rémi Verschelde | |
Bug introduced in dcb95ec1473eff3f455909cd81c3cd50b1e1159b. | |||
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | |
added a check to detect this case in the future | |||
2017-01-13 | TCP connect always opens correct socket type | Fabio Alessandrelli | |
TCP client connections does not need to rely on ipv6 dual stack sockets | |||
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli | |
IP_Address changes: - Converts to and from String transparently while handling IPv4 as IPv6 mapped (::ffff:[IP]) address internally. - Completely remove AddrType enum. - Setting/Getting of ip array is now only possible through dedicated functions (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6) - Add function to know if the address is a valid IPv4 (for IP implementation and enet) | |||
2016-12-09 | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli | |
2016-12-09 | Automatically map IPv4 address to IPv6 when needed | Fabio Alessandrelli | |
2016-12-09 | Use an instance variable for ip_type in raw sockets | Fabio Alessandrelli | |
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack). All calls to resolve addresses, sending/receving data, connecting/listening will use that socket type. | |||
2016-12-09 | Properly handle tcp connection failure | Fabio Alessandrelli | |
2016-10-30 | Fix windows debugger connection problems. | Fabio Alessandrelli | |
Unify network socket creation between platform. Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack). | |||
2016-10-26 | Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto | Fabio Alessandrelli | |
The address size passed to network system calls now reflects the the actual IP type (v4 or v6). Fix Windows and OSX ipv6 sockets | |||
2016-10-20 | added windows support for ipv6, cleaned up unix code | Ariel Manzur | |
2016-10-18 | adding ipv6 | Ariel Manzur | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-06-10 | Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL | Kostadin Damyanov | |
2015-05-25 | Haiku: some small fixes | Kostadin Damyanov | |
2015-05-25 | Haiku: link with the haiku libs, stub the OS_Haiku class. | Kostadin Damyanov | |
2015-05-25 | Haiku: fix building with UNIX_ENABLED. | Kostadin Damyanov | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |