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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
unix
/
socket_helpers.h
Age
Commit message (
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Author
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-08
Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.
Fabio Alessandrelli
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-23
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-23
Convert validity checks of IP_Address to is_valid method.
Fabio Alessandrelli
2017-01-12
Improvements to scons defined WINVER/_WIN32_WINNT
Fabio Alessandrelli
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Move V6ONLY flag selection inside helpers
Fabio Alessandrelli
2016-12-09
Automatically map IPv4 address to IPv6 when needed
Fabio Alessandrelli
2016-12-09
Fix _set_ip_addr_port not setting the address.
Fabio Alessandrelli
2016-11-03
Rename WINRT_ENABLED to UWP_ENABLED
George Marques
2016-10-31
Fix IPv6 linking for UWP
George Marques
2016-10-30
Define IPV6_V6ONLY flag if not defined on windows (old mingw versions)
Fabio Alessandrelli
2016-10-30
TCP/UDP Listen sockets can now be set to IPv6 only
Fabio Alessandrelli
2016-10-30
Fix windows debugger connection problems.
Fabio Alessandrelli
2016-10-26
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
Fabio Alessandrelli
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur