Age | Commit message (Expand) | Author |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-05-08 | Socket helpers now fall back to ipv4 on systems where ipv6 is disabled. | Fabio Alessandrelli |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-01-23 | Implement TCP Server bind address | Fabio Alessandrelli |
2017-01-23 | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli |
2017-01-12 | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli |
2016-12-09 | IP_Address now handle IPv4 and IPv6 transparently | Fabio Alessandrelli |
2016-12-09 | Migrate int.IP_TYPE_ constants to IP.TYPE_ | Fabio Alessandrelli |
2016-12-09 | Move V6ONLY flag selection inside helpers | Fabio Alessandrelli |
2016-12-09 | Automatically map IPv4 address to IPv6 when needed | Fabio Alessandrelli |
2016-12-09 | Fix _set_ip_addr_port not setting the address. | Fabio Alessandrelli |
2016-11-03 | Rename WINRT_ENABLED to UWP_ENABLED | George Marques |
2016-10-31 | Fix IPv6 linking for UWP | George Marques |
2016-10-30 | Define IPV6_V6ONLY flag if not defined on windows (old mingw versions) | Fabio Alessandrelli |
2016-10-30 | TCP/UDP Listen sockets can now be set to IPv6 only | Fabio Alessandrelli |
2016-10-30 | Fix windows debugger connection problems. | Fabio Alessandrelli |
2016-10-26 | Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto | Fabio Alessandrelli |
2016-10-20 | added windows support for ipv6, cleaned up unix code | Ariel Manzur |