Age | Commit message (Collapse) | Author |
|
|
|
Also removes a couple wrong Godot headers from third-party source files.
|
|
recvfrom-call in PacketPeerUDPWinsockPposix.
|
|
will no longer close the socket.
* Ensured that unsigned<->signed conversion would not cause wrong buffer size values sent to recvfrom.
|
|
rb.data_left instead of rb.space_left.
|
|
|
|
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
|
|
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
|