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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
unix
/
os_unix.h
Age
Commit message (
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Author
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-10
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-30
Make the setting unix-only.
est31
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-06-06
Add OS.get_time_zone_info function
est31
2015-06-06
Add utc param to get_time and get_date methods
est31
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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