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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
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tree
commit
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path:
root
/
drivers
/
unix
/
os_unix.h
Age
Commit message (
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Author
2019-04-07
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-02-03
Added set_environment to OS class
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-20
Added OS.get_system_time_msecs()
volzhs
2018-09-29
Use monotonic clock for get_ticks_usec
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Revert "Try closing gracefully before terminating process"
Rémi Verschelde
2018-08-20
Try closing gracefully before terminating process
Marcin Zawiejski
2018-05-07
Local debugger fixes and extensions
Blazej Floch
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
added dlscript module
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-10
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-30
Make the setting unix-only.
est31
2015-08-06
Add OS.get_system_time_msec
Maximillian
2015-06-06
Add OS.get_time_zone_info function
est31
2015-06-06
Add utc param to get_time and get_date methods
est31
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky