| Age | Commit message (Collapse) | Author | 
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|  | When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed. | 
|  | -Added system for feature overrides, it's pretty cool :) | 
|  | (Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too) | 
|  |  | 
|  |  | 
|  | ... really. | 
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|  | I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code | 
|  | modified files)
-.pck and .zip exporting redone, seems to be working.. | 
|  | This fixes #6631 | 
|  |  | 
|  | renamed to PoolVector | 
|  | aligned to 16
-Changed Vector<> template to fit this. | 
|  | categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | 
|  | Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :) | 
|  | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! | 
|  | - Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript | 
|  | general | 
|  |  | 
|  | Part of #5031 | 
|  | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986. | 
|  | doesn't succeed. Silences the warning for javascript as the function currently appears superfluous. | 
|  | - Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
  consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038 | 
|  | - Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025 | 
|  |  | 
|  | Remove unnecessary null pointer checks | 
|  | unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143 | 
|  |  | 
|  |  | 
|  | For this, put the detection into the OS class and its subclass. | 
|  | This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566.
Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour. | 
|  | Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127. | 
|  | get_date on Linux | 
|  | I don't think it has any practical use anyway. | 
|  |  | 
|  | Sorry, firt time I put it but had no compiled for check. | 
|  | tm_mon is 0-11 | 
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|  |  | 
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|  | The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes. | 
|  | If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour. | 
|  |  | 
|  | Add some needed includes
Provide freebsd variation of get_executable_path
Provide variation of execv so that either full path
or appname to be found within $PATH can be used | 
|  | -=-=-=-=-=-=-=-=-=-
-Massive improvement to code completion
-Argument hinting for functions
If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.
 Please enter the commit message for your changes. Lines starting | 
|  | -=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support. | 
|  | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away) | 
|  | -Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes |