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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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unix
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os_unix.cpp
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Commit message (
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Author
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-02-04
Fix OS_Unix::set_environment
Ignacio Etcheverry
2019-02-03
Added set_environment to OS class
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-20
Added OS.get_system_time_msecs()
volzhs
2018-10-29
Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
Leon Krause
2018-10-07
Avoid possible overflow in OS_Unix readlink
Fabio Alessandrelli
2018-09-30
Fix OS X get_ticks_usec return value after #22424
Marcelo Fernandez
2018-09-29
Use monotonic clock for get_ticks_usec
Fabio Alessandrelli
2018-09-13
Properly initialize Winsock on startup
Fabio Alessandrelli
2018-09-12
Unify StreamPeerTCP/TCP_Server with NetSocket API
Fabio Alessandrelli
2018-09-12
Unify PacketPeerUDP using NetSocket
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Revert "Try closing gracefully before terminating process"
Rémi Verschelde
2018-08-20
Try closing gracefully before terminating process
Marcin Zawiejski
2018-05-11
Fix Linux/X11 build on ARMs.
bruvzg
2018-05-07
Local debugger fixes and extensions
Blazej Floch
2018-04-28
GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret...
Robin Hübner
2018-03-20
Add RWLockDummy for NO_THREADS builds
Leon Krause
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-01-08
Fix use of execvp, earlier fix was short sighted and only worked
sambler
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Add support from properly exporting shared objects, needed for GDNative export
Juan Linietsky
2018-01-04
Fix crash in OS::execute on FreeBSD
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Drop unused OS_Unix::has_data and related logic
Rémi Verschelde
2017-12-07
Style: Apply clang-format again on all files
Rémi Verschelde
2017-11-30
Changed the dynamic library open function to allow setting the path of the li...
Juan Linietsky
2017-11-26
Allow customizing user:// path (folder in OS::get_data_path())
Rémi Verschelde
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-11
Use execvp instead of execv to allow OS.execute() to search through PATH.
Elia Argentieri
2017-10-03
OS::execute can now read from stderr too when executing with a pipe
Marcelo Fernandez
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-08-29
Merge pull request #10552 from RandomShaper/improve-posix
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Make OS::delay_usec() more reliable on UNIX
Pedro J. Estébanez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-27
added an optional parameter to OS symbol lookup
Karroffel
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-16
get_executable_path slight change to make it work under OpenBSD
David Carlier
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
[DLScript] fixed android builds now
Karroffel
2017-04-03
increased maximum number of scripting languages
Karroffel
2017-03-29
Added methods for opening dynamic libraries to OS
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
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