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path: root/drivers/unix/os_unix.cpp
AgeCommit message (Expand)Author
2018-04-28GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret...Robin Hübner
2018-03-20Add RWLockDummy for NO_THREADS buildsLeon Krause
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-01-08Fix use of execvp, earlier fix was short sighted and only workedsambler
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Add support from properly exporting shared objects, needed for GDNative exportJuan Linietsky
2018-01-04Fix crash in OS::execute on FreeBSDRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Drop unused OS_Unix::has_data and related logicRémi Verschelde
2017-12-07Style: Apply clang-format again on all filesRémi Verschelde
2017-11-30Changed the dynamic library open function to allow setting the path of the li...Juan Linietsky
2017-11-26Allow customizing user:// path (folder in OS::get_data_path())Rémi Verschelde
2017-11-21Return and repair file loggingRuslan Mustakov
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-10-29Disable logging until the logs location is sorted outRémi Verschelde
2017-10-11Use execvp instead of execv to allow OS.execute() to search through PATH.Elia Argentieri
2017-10-03OS::execute can now read from stderr too when executing with a pipeMarcelo Fernandez
2017-09-25Extract logging logicRuslan Mustakov
2017-08-29Merge pull request #10552 from RandomShaper/improve-posixRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Make OS::delay_usec() more reliable on UNIXPedro J. Estébanez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-27added an optional parameter to OS symbol lookupKarroffel
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-16get_executable_path slight change to make it work under OpenBSDDavid Carlier
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06[DLScript] fixed android builds nowKarroffel
2017-04-03increased maximum number of scripting languagesKarroffel
2017-03-29Added methods for opening dynamic libraries to OSKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-09Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-30OS additions and fixes for WebAssembly/asm.jseska
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-08-13Remove some unused variablesJohan Manuel
2016-07-17Remove some noisy debug printsRémi Verschelde
2016-06-03change invalid characters when get user data dir on Windows & Unixvolzhs
2016-04-20Implements get_executable_path for OS X should proc_pidpath in os_osx.mm does...Aren Villanueva
2016-03-16Add function to convert Date time from a dictionary to EpochKyle Luce
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
2016-01-13improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky