summaryrefslogtreecommitdiff
path: root/drivers/unix/net_socket_posix.h
AgeCommit message (Collapse)Author
2019-12-10NetSocket set_broadcast_enabled returns Error enumFabio Alessandrelli
2019-10-07Disable socket descriptor sharing with subprocs.Fabio Alessandrelli
On Unix systems, sockets are like file descriptors, and file descriptors are usually shared among child processes. This means, that if we spawn a subprocess (or we fork) like we do in the editor, open file descriptors will leak to the new process. This causes issue with sockets as they might remain open and bound (listening) when the original process closes.
2019-07-10Use reference to constant in functionsqarmin
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-21Multicast support in NetSocket/PacketPeerUDPFabio Alessandrelli
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-28Remove socket_helper.h after NetSocket refactorFabio Alessandrelli
2018-09-13Properly initialize Winsock on startupFabio Alessandrelli
Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-12New NetSocket interface, BSD/Win implementationFabio Alessandrelli
Unified BSD and Winsock sockets into a single implementation of a generic NetSocket interface. This is some ground work for few network improvements: - Reuse as much code as possible between Posix and Windows. - Provide a single point of implementation for exotic sdks (consoles). - Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core. - Implement connect for UDP allowing for DTLS implementation.