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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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drivers
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unix
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net_socket_posix.h
Age
Commit message (
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-04-12
Allow local port control on net_socket connections
dam
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-02-16
Add peek option to NetSocket recv_from.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-17
Make NetSockets quiter.
Fabio Alessandrelli
2019-12-10
NetSocket set_broadcast_enabled returns Error enum
Fabio Alessandrelli
2019-10-07
Disable socket descriptor sharing with subprocs.
Fabio Alessandrelli
2019-07-10
Use reference to constant in functions
qarmin
2019-06-27
Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-21
Multicast support in NetSocket/PacketPeerUDP
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-28
Remove socket_helper.h after NetSocket refactor
Fabio Alessandrelli
2018-09-13
Properly initialize Winsock on startup
Fabio Alessandrelli
2018-09-12
New NetSocket interface, BSD/Win implementation
Fabio Alessandrelli