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Remove redundant code, possible NULL pointers and others
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Happy new year to the wonderful Godot community!
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Also fix typo in _get_last_error which caused Winsock connect to fail.
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Unified BSD and Winsock sockets into a single implementation of a
generic NetSocket interface.
This is some ground work for few network improvements:
- Reuse as much code as possible between Posix and Windows.
- Provide a single point of implementation for exotic sdks (consoles).
- Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core.
- Implement connect for UDP allowing for DTLS implementation.
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