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Godot with FMOD integration
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unix
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net_socket_posix.cpp
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Author
2019-06-21
Merge pull request #29935 from Faless/net/get_if_multicast_pr
Rémi Verschelde
2019-06-21
Multicast support in NetSocket/PacketPeerUDP
Fabio Alessandrelli
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-15
Fix compilation warnings in JS and Windows builds
Rémi Verschelde
2019-05-02
Ignore a warning in _get_socket_error (-Wlogical-op).
marxin
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-11-18
Properly accept wildcard when binding IPv4 socket.
Fabio Alessandrelli
2018-10-29
Server platform works on OS X too
Marcelo Fernandez
2018-10-06
Fix warnings in HTML5 build outside platform files
Leon Krause
2018-09-28
Remove socket_helper.h after NetSocket refactor
Fabio Alessandrelli
2018-09-27
Fix invalid comparison warnings: [-Wbool-compare] and [-Wenum-compare]
Rémi Verschelde
2018-09-22
Fix Winsock UDP ECONNRESET/ENETRESET bug
Fabio Alessandrelli
2018-09-22
Detect POLLERR revents too in NetSocketPosix.
Fabio Alessandrelli
2018-09-22
Use select instead of WSAPoll on Windows.
Fabio Alessandrelli
2018-09-13
Properly initialize Winsock on startup
Fabio Alessandrelli
2018-09-12
New NetSocket interface, BSD/Win implementation
Fabio Alessandrelli