Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-14 | Only do 'drive' discovery on X11 | Hein-Pieter van Braam | |
As it turns out older versions of the Android NDK have mntent.h but not a complete implementation. If it did work it would most likely give the wrong results on Android anyway. This commit enables the UNIX drive discovery only for X11 We also missed '/run/media' (default for gnome desktops) in the list of places to look for 'drives' on Linux. Add that to the list also. This fixes #11270 | |||
2017-09-13 | Merge pull request #11160 from marcelofg55/drive_funcs_x11 | Rémi Verschelde | |
Implemented DirAccess get_drive and get_drive_count for Linux | |||
2017-09-12 | Implemented DirAccess get_drive and get_drive_count for Linux | Marcelo Fernandez | |
2017-09-10 | DirAccess constructor sets current_dir to an absolute path | supagu | |
2017-09-06 | Further symlink fixes | supagu | |
2017-09-03 | Another take at fixing symlinks | Fabian Mathews | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-21 | Revert "Reworked change_dir to support symlinks" | Juan Linietsky | |
2017-08-17 | Merge pull request #8144 from supagu/symlink | Rémi Verschelde | |
Reworked change_dir to support symlinks | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | Reworked change_dir to support symlinks | Fabian Mathews | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-07-02 | Removed no longer needed check | Juan Linietsky | |
2016-06-30 | Fix some bugs in diraccess, closes #5288 | Juan Linietsky | |
2016-06-18 | -made get_space_left() return values more homogenous, also for script, ↵ | Juan Linietsky | |
converted to mb, closes #4617 | |||
2016-06-18 | Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 | Juan Linietsky | |
2016-03-01 | Added relative paths for DirAccess::remove() | Zher Huei Lee | |
Follows similar behaviour to DirAccess::rename() | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2014-05-25 | Add DirAccess:dir_exist api | marynate | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |