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path: root/drivers/unix/dir_access_unix.cpp
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2019-07-29Optimize DirAccessUnix::get_next() for some file systemsHadrien
On some file systems, like ext4 on Linux, readdir() gives enough information to determine the entry type in order to avoid doing a stat() system call. Use this information and call stat() only if necessary: for file systems that do not support this feature and for links.
2019-07-21Revert "Optimize DirAccessUnix::get_next() for some file systems"Geequlim
2019-07-17Optimize DirAccessUnix::get_next() for some file systemsHadrien
On some file systems, like ext4 on Linux, readdir() gives enough information to determine the entry type in order to avoid doing a stat() system call. Use this information and call stat() only if necessary.
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-23Replace ` + "/" + ` with `String::file_add()`Nils ANDRÉ-CHANG
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-27Attempt to avoid breaking people's workflows on the change from ↵Juan Linietsky
8ba0d513fa0068a241a25fbb6db09315fa3309cc
2018-11-22Added missing path verification on Unix, closes #20762Juan Linietsky
2018-10-07Safer getcwd in DirAccessFabio Alessandrelli
Fix [-Wunused-result]
2018-10-03Fix warnings in Android platformRémi Verschelde
Fixes the following Clang 7 warnings: ``` platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual] platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual] platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces] platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable] platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable] platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable] platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable] platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable] platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable] modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable] drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings] ```
2018-09-13Merge pull request #21982 from luzpaz/misc-typosRémi Verschelde
Misc. typos
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-10Revert "added get_creation_time function for gdscript"Juan Linietsky
2018-05-16added get_creation_time function for gdscriptDaniele Giuliani
2018-02-21Fix get_drive (bookmarks) in linux not workingPoommetee Ketson
2018-02-18[X11] Improving error detection in move_to_trashIskustvo
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-09-14Only do 'drive' discovery on X11Hein-Pieter van Braam
As it turns out older versions of the Android NDK have mntent.h but not a complete implementation. If it did work it would most likely give the wrong results on Android anyway. This commit enables the UNIX drive discovery only for X11 We also missed '/run/media' (default for gnome desktops) in the list of places to look for 'drives' on Linux. Add that to the list also. This fixes #11270
2017-09-13Merge pull request #11160 from marcelofg55/drive_funcs_x11Rémi Verschelde
Implemented DirAccess get_drive and get_drive_count for Linux
2017-09-12Implemented DirAccess get_drive and get_drive_count for LinuxMarcelo Fernandez
2017-09-10DirAccess constructor sets current_dir to an absolute pathsupagu
2017-09-06Further symlink fixessupagu
2017-09-03Another take at fixing symlinksFabian Mathews
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Revert "Reworked change_dir to support symlinks"Juan Linietsky
2017-08-17Merge pull request #8144 from supagu/symlinkRémi Verschelde
Reworked change_dir to support symlinks
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Reworked change_dir to support symlinksFabian Mathews
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-07-02Removed no longer needed checkJuan Linietsky
2016-06-30Fix some bugs in diraccess, closes #5288Juan Linietsky
2016-06-18-made get_space_left() return values more homogenous, also for script, ↵Juan Linietsky
converted to mb, closes #4617
2016-06-18Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky
2016-03-01Added relative paths for DirAccess::remove()Zher Huei Lee
Follows similar behaviour to DirAccess::rename()
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18-fix local and global usage for DirAccess, fixes #791Juan Linietsky
please test anyway..
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-21New option to show/hide hidden filesrollenrolm
2014-05-25Add DirAccess:dir_exist apimarynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky