Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-18 | Add missing license headers in our source files (#5255) | RĂ©mi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2015-10-08 | fixed uninitialized memory issues in audio code | reduz | |
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-08-23 | **WARNING BEFORE PULLING** | Juan Linietsky | |
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |