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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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/
drivers
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pulseaudio
/
audio_driver_pulseaudio.h
Age
Commit message (
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Author
2022-08-25
Merge pull request #64607 from RandomShaper/safe_audio_threading
Rémi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-19
Make audio thread control flags safe
Pedro J. Estébanez
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-05-13
Handle having no sinks in the PulseAudio driver.
R. Alex Hofer
2021-02-16
Dynamically load libpulse.so.0 and libasound.so.1 on Linux
Hein-Pieter van Braam-Stewart
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-09-03
Ensure header guards enclose entire header.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-20
Fix possible audio input buffer issues
Marcelo Fernandez
2018-07-27
Added support for single channel inputs for PulseAudio
Marcelo Fernandez
2018-07-27
Implemented capture device selection for PulseAudio (marcelofg55)
Saracen
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Experimental microphone support.
Saracen
2018-04-12
Fix PulseAudio problems with 8 channels devices
Marcelo Fernandez
2018-03-26
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-01
Support for uneven amount of channels on PulseAudio
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich