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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
pulseaudio
/
audio_driver_pulseaudio.h
Age
Commit message (
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Author
2018-10-20
Fix possible audio input buffer issues
Marcelo Fernandez
2018-07-27
Added support for single channel inputs for PulseAudio
Marcelo Fernandez
2018-07-27
Implemented capture device selection for PulseAudio (marcelofg55)
Saracen
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Experimental microphone support.
Saracen
2018-04-12
Fix PulseAudio problems with 8 channels devices
Marcelo Fernandez
2018-03-26
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-01
Support for uneven amount of channels on PulseAudio
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich