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path: root/drivers/pulseaudio/audio_driver_pulseaudio.h
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-20Fix possible audio input buffer issuesMarcelo Fernandez
2018-07-27Added support for single channel inputs for PulseAudioMarcelo Fernandez
2018-07-27Implemented capture device selection for PulseAudio (marcelofg55)Saracen
2018-07-27Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez
2018-07-27Experimental microphone support.Saracen
2018-04-12Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-03-01Support for uneven amount of channels on PulseAudioMarcelo Fernandez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich