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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
/
pulseaudio
/
audio_driver_pulseaudio.cpp
Age
Commit message (
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Author
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-05
Fix for the huge audio latency of the SamplePlayer (>200 ms)
lonesurvivor
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-13
Fix some warnings about misleading indentation
Johan Manuel
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich