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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
drivers
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pulseaudio
/
audio_driver_pulseaudio.cpp
Age
Commit message (
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Author
2018-11-25
Fix possible error when switching audio devices with PulseAudio
Marcelo Fernandez
2018-11-17
Fix distorted sound with PulseAudio and uneven channels
Marcelo Fernandez
2018-10-20
Fix possible audio input buffer issues
Marcelo Fernandez
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-11
Fix compile error with PulseAudio driver and clang
Marcelo Fernandez
2018-07-27
Added support for single channel inputs for PulseAudio
Marcelo Fernandez
2018-07-27
Renamed AudioDriver audio_input_* vars to input_*
Marcelo Fernandez
2018-07-27
Implemented capture device selection for PulseAudio (marcelofg55)
Saracen
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Experimental microphone support.
Saracen
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-17
Add Audio Server profiling time to the profiler
Marcelo Fernandez
2018-05-01
Prevent PulseAudio driver to lock its mutex for too long
Marcelo Fernandez
2018-04-15
Fixed high cpu usage with PulseAudio
Marcelo Fernandez
2018-04-12
Fix PulseAudio problems with 8 channels devices
Marcelo Fernandez
2018-04-12
Merge pull request #18124 from marcelofg55/pulse_channels
Rémi Verschelde
2018-04-12
Fix PulseAudio driver for audio devices that report unknown number of channels
Marcelo Fernandez
2018-04-11
Fix error detecting for PulseAudio pa_stream_new call
Marcelo Fernandez
2018-03-26
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-01
Support for uneven amount of channels on PulseAudio
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-05
Fix for the huge audio latency of the SamplePlayer (>200 ms)
lonesurvivor
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-13
Fix some warnings about misleading indentation
Johan Manuel
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich