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path: root/drivers/pulseaudio/audio_driver_pulseaudio.cpp
AgeCommit message (Expand)Author
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-03-01Support for uneven amount of channels on PulseAudioMarcelo Fernandez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-05Fix for the huge audio latency of the SamplePlayer (>200 ms)lonesurvivor
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-08-13Fix some warnings about misleading indentationJohan Manuel
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich