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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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drivers
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pulseaudio
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audio_driver_pulseaudio.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Check for null pointer in PulseAudio server info callback.
Marcel Admiraal
2019-08-07
Merge pull request #31077 from qarmin/coverity_bugs
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-15
Exposes capture methods to AudioServer, variable renames for consistency,
Saracen
2019-07-01
Explicitly set a channel map when initialising the Pulseaudio stream.
zwostein
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-07
Merge pull request #24301 from marcelofg55/default_device_pulseaudio
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-12
PulseAudio driver will now change the device if the default system device cha...
Marcelo Fernandez
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-11-25
Fix possible error when switching audio devices with PulseAudio
Marcelo Fernandez
2018-11-17
Fix distorted sound with PulseAudio and uneven channels
Marcelo Fernandez
2018-10-20
Fix possible audio input buffer issues
Marcelo Fernandez
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-11
Fix compile error with PulseAudio driver and clang
Marcelo Fernandez
2018-07-27
Added support for single channel inputs for PulseAudio
Marcelo Fernandez
2018-07-27
Renamed AudioDriver audio_input_* vars to input_*
Marcelo Fernandez
2018-07-27
Implemented capture device selection for PulseAudio (marcelofg55)
Saracen
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Experimental microphone support.
Saracen
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-17
Add Audio Server profiling time to the profiler
Marcelo Fernandez
2018-05-01
Prevent PulseAudio driver to lock its mutex for too long
Marcelo Fernandez
2018-04-15
Fixed high cpu usage with PulseAudio
Marcelo Fernandez
2018-04-12
Fix PulseAudio problems with 8 channels devices
Marcelo Fernandez
2018-04-12
Merge pull request #18124 from marcelofg55/pulse_channels
Rémi Verschelde
2018-04-12
Fix PulseAudio driver for audio devices that report unknown number of channels
Marcelo Fernandez
2018-04-11
Fix error detecting for PulseAudio pa_stream_new call
Marcelo Fernandez
2018-03-26
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-01
Support for uneven amount of channels on PulseAudio
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-23
Fix property warnings and hide some debug prints
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
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