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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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png
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Commit message (
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Author
2016-10-15
modules: Clone env in each module
Rémi Verschelde
2016-10-15
png: Split library to thirdparty dir and allow unbundling
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-13
Fix some comparisons between signed and unsigned integers
Johan Manuel
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-23
png: Do not output warnings as errors
Rémi Verschelde
2016-06-22
libpng: New version 1.6.27
J08nY
2016-06-18
Drop useless 3rd party files from nedmalloc and png
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-02
Update to libpng 1.5.27
Rémi Verschelde
2016-05-21
fixes android drivers build
Ariel Manzur
2016-05-21
fix drivers build on ios
Ariel Manzur
2016-03-07
This will disable png arm neon optimizing for android template if compile on ...
volzhs
2016-01-23
-Support the TRNS flag on libpng, fixes #3097
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-23
redundant TAB removed
mrezai
2015-12-23
Fix ios libpng link error
mrezai
2015-12-21
Fix libpng link errors on android
mrezai
2015-12-19
Update to libpng 1.5.26
Rémi Verschelde
2015-11-29
Fixed leak when saving PNG-s
koalefant
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-07-24
Fixes compile bug for Android template on Windows.
PeaceSells
2015-06-25
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-10
fix saving texture flags to *.png.flags file, closes #399
Dana Olson
2014-12-20
Fixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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