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2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-15png: Try to fix neon issue on iphone armv7Rémi Verschelde
2016-10-15drivers: Refactor SCsub and drop redundant env_drivers cloneRémi Verschelde
The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup.
2016-10-15modules: Clone env in each moduleRémi Verschelde
This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be.
2016-10-15png: Split library to thirdparty dir and allow unbundlingRémi Verschelde
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
2016-08-13Fix some comparisons between signed and unsigned integersJohan Manuel
2016-07-07Removed unused variables (first pass)Rémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-23png: Do not output warnings as errorsRémi Verschelde
2016-06-22libpng: New version 1.6.27J08nY
Warning: libpng 1.6 is strict about iCCp chunks being incorrect, solution is to fix the profile. On *nix ImageMagicks "convert" works on windows optiPNG.
2016-06-18Drop useless 3rd party files from nedmalloc and pngRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-02Update to libpng 1.5.27Rémi Verschelde
No security relevant fix as far as I can see, but the version bump does not hurt either.
2016-05-21fixes android drivers buildAriel Manzur
2016-05-21fix drivers build on iosAriel Manzur
2016-03-07This will disable png arm neon optimizing for android template if compile on ↵volzhs
windows, but make compiling successful. And arm neon opt is enabled if not on windows.
2016-01-23-Support the TRNS flag on libpng, fixes #3097Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-23redundant TAB removedmrezai
2015-12-23Fix ios libpng link errormrezai
2015-12-21Fix libpng link errors on androidmrezai
2015-12-19Update to libpng 1.5.26Rémi Verschelde
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so. Fixes #2787
2015-11-29Fixed leak when saving PNG-skoalefant
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-07-24Fixes compile bug for Android template on Windows.PeaceSells
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-05-31work in progress, resource previewsJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky