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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Added support for SVG
Daniel J. Ramirez
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-02
many fixes to image loader, voxel cone tracing, etc.
Juan Linietsky
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
png: Try to fix neon issue on iphone armv7
Rémi Verschelde
2016-10-15
drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-15
modules: Clone env in each module
Rémi Verschelde
2016-10-15
png: Split library to thirdparty dir and allow unbundling
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-13
Fix some comparisons between signed and unsigned integers
Johan Manuel
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-23
png: Do not output warnings as errors
Rémi Verschelde
2016-06-22
libpng: New version 1.6.27
J08nY
2016-06-18
Drop useless 3rd party files from nedmalloc and png
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-02
Update to libpng 1.5.27
Rémi Verschelde
2016-05-21
fixes android drivers build
Ariel Manzur
2016-05-21
fix drivers build on ios
Ariel Manzur
2016-03-07
This will disable png arm neon optimizing for android template if compile on ...
volzhs
2016-01-23
-Support the TRNS flag on libpng, fixes #3097
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-23
redundant TAB removed
mrezai
2015-12-23
Fix ios libpng link error
mrezai
2015-12-21
Fix libpng link errors on android
mrezai
2015-12-19
Update to libpng 1.5.26
Rémi Verschelde
2015-11-29
Fixed leak when saving PNG-s
koalefant
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-07-24
Fixes compile bug for Android template on Windows.
PeaceSells
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