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2016-06-23png: Do not output warnings as errorsRémi Verschelde
2016-06-22libpng: New version 1.6.27J08nY
Warning: libpng 1.6 is strict about iCCp chunks being incorrect, solution is to fix the profile. On *nix ImageMagicks "convert" works on windows optiPNG.
2016-06-18Drop useless 3rd party files from nedmalloc and pngRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-02Update to libpng 1.5.27Rémi Verschelde
No security relevant fix as far as I can see, but the version bump does not hurt either.
2016-05-21fixes android drivers buildAriel Manzur
2016-05-21fix drivers build on iosAriel Manzur
2016-03-07This will disable png arm neon optimizing for android template if compile on ↵volzhs
windows, but make compiling successful. And arm neon opt is enabled if not on windows.
2016-01-23-Support the TRNS flag on libpng, fixes #3097Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-23redundant TAB removedmrezai
2015-12-23Fix ios libpng link errormrezai
2015-12-21Fix libpng link errors on androidmrezai
2015-12-19Update to libpng 1.5.26Rémi Verschelde
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so. Fixes #2787
2015-11-29Fixed leak when saving PNG-skoalefant
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-07-24Fixes compile bug for Android template on Windows.PeaceSells
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-05-31work in progress, resource previewsJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson
2014-12-20FixesJuan Linietsky
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-11-13UDP FixesJuan Linietsky
-=-=-=-=- Curse the day I decided to port UDP code, as it ended up being two nights of work. At least It's done now (I hope). -Fixed UDP Support, API seems stable -Added UDP Chat demo (chat that can lose your packets, heh) -Added helpers to areas and bodies to get list of collided bodies and contained bodies. -Sped up screen/viewport capture code. -Added code to save an image as PNG -Small fix so scripts register their singletons after modules did.
2014-11-02Bug FixesJuan Linietsky
-=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky