summaryrefslogtreecommitdiff
path: root/drivers/png/resource_saver_png.cpp
AgeCommit message (Expand)Author
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-15png: Split library to thirdparty dir and allow unbundlingRémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-29Fixed leak when saving PNG-skoalefant
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson
2014-11-13UDP FixesJuan Linietsky
2014-11-02Bug FixesJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky