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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
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tree
commit
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path:
root
/
drivers
/
png
/
resource_saver_png.cpp
Age
Commit message (
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Author
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-15
png: Split library to thirdparty dir and allow unbundling
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-29
Fixed leak when saving PNG-s
koalefant
2015-06-25
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-10
fix saving texture flags to *.png.flags file, closes #399
Dana Olson
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky