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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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SCsub
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Author
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-03-04
Update libpng (1.6.35 --> 1.6.36)
Chaosus
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2016-11-03
scons: Reorder options for clarity
Rémi Verschelde
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-15
png: Try to fix neon issue on iphone armv7
Rémi Verschelde
2016-10-15
drivers: Refactor SCsub and drop redundant env_drivers clone
Rémi Verschelde
2016-10-15
modules: Clone env in each module
Rémi Verschelde
2016-10-15
png: Split library to thirdparty dir and allow unbundling
Rémi Verschelde
2016-06-18
Drop useless 3rd party files from nedmalloc and png
Rémi Verschelde
2016-05-21
fixes android drivers build
Ariel Manzur
2016-05-21
fix drivers build on ios
Ariel Manzur
2016-03-07
This will disable png arm neon optimizing for android template if compile on ...
volzhs
2015-12-23
redundant TAB removed
mrezai
2015-12-23
Fix ios libpng link error
mrezai
2015-12-21
Fix libpng link errors on android
mrezai
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-07-24
Fixes compile bug for Android template on Windows.
PeaceSells
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky