Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-12 | Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node | Patrick | |
(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9) | |||
2023-05-12 | Fix gles3 rendering on android studio emulator | ChibiDenDen | |
Use a temporary framebuffer for screen copy from rendertarget to screen. This solves GLES3 rendering in android studio emulator (before this change there is just a black screen) Based on discussion in: https://github.com/godotengine/godot/issues/74828 (cherry picked from commit 5956aa1a6a7df8b098a12a585f5541042ee1cc6e) | |||
2023-04-24 | Translate inactive particles to -INF | Erik Johnson | |
(cherry picked from commit 6229c2a1f99135b841ce43f2728b4ac35a9b1938) | |||
2023-04-24 | Properly calculate lifetime_split for particles | clayjohn | |
(cherry picked from commit f35ca4a9c735e49d496c4e733e7dc9a072841f92) | |||
2023-04-24 | Ensure that depth write state is updated before transparent pass in OpenGL3 ↵ | clayjohn | |
renderer (cherry picked from commit ed0c378bda98d41288c0f9eeb31707590853e215) | |||
2023-04-24 | Fix "error X3708: continue cannot be used in a switch" in HTML export | cody | |
(cherry picked from commit 5062df41a5fbb42d99e08817e19eb6a82c0464d2) | |||
2023-04-24 | Check for instancing without relying on instance_count when drawing 2D meshes | clayjohn | |
This ensures that Particles and MultiMeshes still draw when instance_count is 1 (cherry picked from commit 579ca03e885f294b2d430a3550693b43d58d4f64) | |||
2023-03-27 | Commit Fix for GLES3 point size not working | LandoUWB | |
(cherry picked from commit f23f0a27c11334c73b09ce86add8a6511010696f) | |||
2023-03-27 | Incorporating the availability of screen and depth textures for the GLES3 ↵ | LandoUWB | |
backend (cherry picked from commit 98697b05d86b0bc81a950278be7aaafcdcfa7f82) | |||
2023-03-14 | Fixes a canvas item set to clip children being drawn as black if no children ↵ | SlugFiller | |
are visible (cherry picked from commit f25508befb4f0358ba8a8aaa35cdee4d9c20637c) | |||
2023-03-14 | Fix AABB calculation for meshes using Skeleton2D | SlugFiller | |
(cherry picked from commit 06a1fe03644c57256b90b2840db1ef902187145a) | |||
2023-03-13 | Add proper default texture filter and repeat modes for Canvas shaders in the ↵ | clayjohn | |
OpenGL3 renderer (cherry picked from commit 46b416f3b1376c78e3ad8c8cd05e619f7b01f407) | |||
2023-03-13 | Avoid copying CanvasTexture when updating proxy | clayjohn | |
(cherry picked from commit 84482ef90bf5f902f14594d957af8c0e3866f88c) | |||
2023-02-26 | Add warnings for unsupported features in mobile and gl_compatibility backends | clayjohn | |
2023-02-21 | Merge pull request #73478 from NewDefectus/master | Rémi Verschelde | |
Use the original canvas to calculate light positioning | |||
2023-02-21 | Use the original canvas to calculate light positioning | Alon Ran | |
2023-02-21 | Forbid passing multiview sampler to the custom function in shaders | Yuri Rubinsky | |
2023-02-21 | Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky | Rémi Verschelde | |
Fix wobbly sky in stereoscopic OpenGL | |||
2023-02-21 | Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen | Rémi Verschelde | |
Fix issue with clearing screen after part has been drawn | |||
2023-02-21 | Fix wobbly sky in stereoscopic OpenGL | Bastiaan Olij | |
2023-02-21 | Fix issue with clearing screen after part has been drawn | Bastiaan Olij | |
2023-02-20 | Fix bufSize parameter for glGetSynciv | ChibiDenDen | |
According to the docs: https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml Bufsize is in integers, not bytes. The current code overflows data unto other stack variables. | |||
2023-02-18 | Merge pull request #73524 from clayjohn/GL-occluder | Rémi Verschelde | |
Avoid unnecessary binding of occlusion polygon vertex array | |||
2023-02-17 | Avoid unecessary binding of occlusion polygon vertex array | clayjohn | |
By binding this and unbinding it, the state was getting modified in other parts of the pipeline | |||
2023-02-17 | OpenGL: fix culling without depth prepass | rsjtdrjgfuzkfg | |
This commit ensures a known backface culling state when rendering, even if no depth prepass is used. This fixes backside culling not being applied properly in some situations, most notably in scenes that only use backside culling on mobile platforms. | |||
2023-02-15 | Merge pull request #73332 from clayjohn/GL-h2f-branch | Rémi Verschelde | |
Avoid branch in half2float in gl_compatibility renderer | |||
2023-02-14 | Avoid branch in half2float in gl_compatibility renderer | clayjohn | |
2023-02-14 | Clear Window before blitting Viewport in gl_compatibility renderer | clayjohn | |
2023-02-14 | Merge pull request #73263 from clayjohn/render_priority | Rémi Verschelde | |
Notify mesh surface when render_priority changes | |||
2023-02-14 | Merge pull request #73255 from clayjohn/GLES3-batch-blend | Rémi Verschelde | |
Store blend mode between CanvasItems to preserve batching | |||
2023-02-13 | Notify mesh surface when render_priority changes | clayjohn | |
This ensures that the mesh properly takes render_priority into account when changed | |||
2023-02-13 | Store blend mode between CanvasItems to preserve batching | clayjohn | |
2023-02-13 | Merge pull request #69001 from dzil123/fix_rendering_checks | Rémi Verschelde | |
Fix various missing rendering parameter checks | |||
2023-02-09 | Properly reset blend mode when resetting canvas in compatibility renderer | clayjohn | |
2023-02-08 | Handle 0 exponent in float/half conversion for OpenGl | JoJoX | |
2023-02-07 | Set instancing flags when using GPUParticles in OpenGL renderer | clayjohn | |
2023-02-06 | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | |
2023-02-04 | Merge pull request #72695 from clayjohn/CanvasGroup-shading | Yuri Sizov | |
Avoid shading CanvasGroup nodes twice | |||
2023-02-03 | Avoid shading CanvasGroup nodes twice | clayjohn | |
2023-02-04 | Merge pull request #72684 from clayjohn/mm-update | Rémi Verschelde | |
Fix MultiMesh visible_instance_count being ignored after the first frame | |||
2023-02-04 | Merge pull request #72690 from Calinou/opengl-trim-gpu-name | Rémi Verschelde | |
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer | |||
2023-02-04 | Merge pull request #72681 from clayjohn/GL-multimesh-color | Rémi Verschelde | |
Ignore instance color and instance custom_data when not used in the OpenGL renderer | |||
2023-02-03 | Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer | Hugo Locurcio | |
This makes the command line print consistent with the Vulkan renderer. | |||
2023-02-03 | Fix MultiMesh visible_instance_count being ignored after the first frame | Ricardo Buring | |
Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2023-02-03 | Ignore instance color and instance custom_data when not used in the OpenGL ↵ | clayjohn | |
renderer | |||
2023-02-03 | Print name of Vulkan rendering method on startup | Hugo Locurcio | |
This helps troubleshooting as the CLI logs now distinguish between Forward+ and Forward Mobile. | |||
2023-02-02 | Notify dependencies when setting custom mesh AABB | Ricardo Buring | |
Fixes SoftBody3D culling issues. | |||
2023-02-02 | Fix texture rect transpose for OpenGL | Ninni Pipping | |
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72227 from dsnopek/openxr-opengl-sky | Rémi Verschelde | |
Fix sky rendering with multiview in OpenGL |