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2018-07-12Merge pull request #19707 from toger5/fix_clipping_vflipMax Hilbrunner
fix clipping with v_flip fixes: #18600
2018-07-11added 'whitepoint' to ACES tonemappingalex-2b17x4
2018-07-10fix wrong loop condition in MultiMesh allocationkarroffel
2018-07-06Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky
2018-07-05Move light 2D rotation to vertex shaderJFonS
2018-07-04Fix regression of 2D light heightJFonS
2018-07-04Merge pull request #19807 from JFonS/fix_light_vec_rotationRémi Verschelde
Fix rotation of 2D lights
2018-07-04Merge pull request #19786 from JFonS/correct_normal_scalingRémi Verschelde
Add render mode to ensure correct normals when using non-uniform scaling
2018-07-03Merge pull request #19682 from dragmz/particles_redraw_fixMax Hilbrunner
Prevent redraws when an inactive Particles2D node is present
2018-07-02Added ability for SSAO to affect AO textures tooJuan Linietsky
2018-06-25Fix #19507 Not emitted particles affects performancemalbach
2018-06-21Add render mode to ensure correct normals when using non-uniform scalingJFonS
2018-06-20prevent redraws when an inactive Particles2D node is presentMarcin Zawiejski
2018-06-19Fix rotation of 2D lightsJFonS
2018-06-16fix clipping with v_flip fixes: #2929toger5
2018-06-05Rasterizers are now in sync with engineGustav Lund
The rasterisers (both GLES3 and GLES2) were calculating their own frame delta time This fix lets the rasterizers get the frame delta through the draw call That way any regulations to the frame step from the main script will not cause particle systems to process at a different step than the rest of the Engine. Remove unused rasterizer storage variable frame.prev_tick variable were not used anywhere and has been removed
2018-05-27Merge pull request #19029 from BastiaanOlij/more_viewport_texture_fixesBastiaan Olij
Fixed generating radiance texture when using viewport texture for sky
2018-05-26Merge pull request #18884 from bojidar-bg/17698-screentex-bugMax Hilbrunner
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
2018-05-19Fixed generating radiance texture when using viewport texture for skyBastiaan Olij
2018-05-18Fix UWP build after #14622.bruvzg
2018-05-18Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij
2018-05-15Fix a corner-case bug in _copy_texscreen in the gles3 rendererBojidar Marinov
Fixes #17698
2018-05-08Merge pull request #14622 from bruvzg/non-rectangular-windowsHein-Pieter van Braam
Experimental support for windows with per-pixel transparency.
2018-05-07Merge pull request #17845 from JFonS/disable_spatial_shadowsJuan Linietsky
Added flag on SpatialMaterial to disable shadows
2018-05-07Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky
Fix binding of ViewportTexture to Sky
2018-05-07Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky
Added partial texture update to VisualServer
2018-05-07Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky
Add no-blend canvas item render_mode
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-06Added option to viewport to keep linear colorBastiaan Olij
2018-05-04Skeletal deform workingJuan Linietsky
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #16359 from Noshyaar/convertRémi Verschelde
Particles: fix corrupted scene when saved after convert
2018-04-29Added partial texture update to VisualServerMarc Gilleron
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-13Fixes canvas light shaders.Pieter-Jan Briers
Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think?
2018-04-12Fix binding of ViewportTexture to SkyShyRed
In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-08Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky
Fix invalid particle movement when time_scale is zero
2018-04-07Experimental support for windows with per-pixel transparency (macOS, X11 and ↵bruvzg
Windows).
2018-03-29Added flag on SpatialMaterial to disable shadowsJFonS
2018-03-26multiply blend mode fix for spatial materialsBen Hickling
2018-03-16Merge pull request #17130 from nical/issue-17050Hein-Pieter van Braam
Fix polyline rendering when width <= 1.
2018-03-13Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵Wilson E. Alvarez
RasterizerGLES3
2018-03-05Add GL_ARB_framebuffer_object extension support check and ↵bruvzg
GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). Add GL_ARB_debug_output extension support check on all platforms.
2018-02-28Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.Nicolas Silva
2018-02-24Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson
2018-02-22Fix error spam when using PanoramaSky without texturePoommetee Ketson
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-20Merge pull request #16467 from godotengine/gles3-light-shader-timeRémi Verschelde
using TIME in light shader enables uses_fragment_time