Age | Commit message (Expand) | Author |
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |
2018-02-20 | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde |
2018-02-19 | Fix a rendering bug with screen_texture | Bojidar Marinov |
2018-02-14 | Merge pull request #15710 from AndreaCatania/p1 | Rémi Verschelde |
2018-02-07 | using TIME in light shader enables uses_fragment_time | karroffel |
2018-02-05 | Remove a few debugging prints | Hugo Locurcio |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-18 | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten |
2018-01-15 | Fix copy shader in GLSL ES 3.0 | Leon Krause |
2018-01-15 | Fix Particles2D in WebGL 2.0 | Leon Krause |
2018-01-14 | Fixed sky reflection rendering when transparent BG | AndreaCatania |
2018-01-13 | Merge pull request #15636 from mrcdk/fix_canvas_light | Rémi Verschelde |
2018-01-12 | Fix mat2 alignment | binbitten |
2018-01-12 | Set correct types on a couple variables inside the canvas.glsl | MrCdK |
2018-01-12 | Fix mat2 alignment | Juan Linietsky |
2018-01-12 | Fix uniform alignment, closes #14962 | Juan Linietsky |
2018-01-12 | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky |
2018-01-11 | Properly fix blend equations for both transparent and non transparent framebu... | Juan Linietsky |
2018-01-11 | Fixed graphic artifact caused by anisotropic filter | AndreaCatania |
2018-01-10 | Merge pull request #15555 from BastiaanOlij/clamp_blends | Rémi Verschelde |
2018-01-10 | Clamp blend to fix screen space reflections | Bastiaan Olij |
2018-01-10 | Merge pull request #15553 from AlmightyScientist/issue-15453 | Rémi Verschelde |
2018-01-10 | Shader Language: Fixes EXTRA_MATRIX undefined. | AlmightyScientist |
2018-01-10 | Fix stretch aspect keep mode | volzhs |
2018-01-09 | Fix shader compile error on Android | volzhs |
2018-01-08 | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 |
2018-01-06 | properly blend interior and exterior ambient in reflection probes, fixes #14695 | Juan Linietsky |
2018-01-06 | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky |
2018-01-06 | Use better initialization value for normalmap, fixes #14720 | Juan Linietsky |
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky |
2018-01-06 | Improve detection of variable writing in shader, fixes #15177 | Juan Linietsky |
2018-01-05 | Fix dual paraboloid shadow maps, closes #14487 | Juan Linietsky |
2018-01-05 | Fixed GIProbe blending, closes #15164 | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | found via cppcheck: | firefly2442 |
2018-01-04 | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde |
2018-01-03 | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky |
2018-01-03 | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir |
2018-01-03 | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde |
2018-01-02 | Some fixes to improve precision and speed on Android. Fixes precision issues ... | Juan Linietsky |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-27 | Merge pull request #14971 from mrcdk/particles_emitting | Noshyaar |
2017-12-26 | Fixed proper texture binding for sprite material, fixes #13987 | Juan Linietsky |
2017-12-26 | Property apply shader parameters, even when materials are being reused, fixes... | Juan Linietsky |
2017-12-26 | Merge pull request #14796 from AlmightyScientist/issue-14552 | Juan Linietsky |
2017-12-26 | Fix sidedness check in material. Also remove SIDE built-in. | Juan Linietsky |
2017-12-25 | Add missing image format RGB10A2. Fixes #14964 | binbitten |
2017-12-23 | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK |