Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-31 | Merge pull request #10624 from letheed/master | Rémi Verschelde | |
Fix shadow filter pcf5 implemented as pcf7 | |||
2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | |
2017-08-29 | Changed bools to uint32_t as this may be a compiler bug.. | Juan Linietsky | |
2017-08-29 | -Fixed screen edge SSAO filter, fixes #9678 | Juan Linietsky | |
-Raised the SSAO limits, making the effect a lot more useful -Still pending to enable tresholding to avoid some hollow places | |||
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | |
Make build scripts Python 3 compatible | |||
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-26 | -Massive clean up to gizmos | Juan Linietsky | |
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||
2017-08-25 | Fixed opaque unshaded materials, they go through the regular opaque render ↵ | Juan Linietsky | |
list, closes #9917 | |||
2017-08-25 | fix shadow filter pcf5 implemented as pcf7 | letheed | |
2017-08-23 | fix ssao issue with intel hd**** hardwares | Gilles Roudiere | |
2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | |
2017-08-22 | Invalid materials or shaders will now interrupt the next chain in materials, ↵ | Juan Linietsky | |
closes #9570 | |||
2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | |
Fixes #10533. | |||
2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | |
2017-08-20 | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | |
2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | |
2017-08-19 | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | |
2017-08-19 | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | |
something else.. | |||
2017-08-18 | Merge pull request #10406 from marcelofg55/closest_power_of_2 | Rémi Verschelde | |
Add closest_power_of_2 func and implement mix_rate/latency on OS X | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | |
2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | |
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli | |
Fix #10332 | |||
2017-08-11 | Some fixes for shaders and WebGL2 | Fabio Alessandrelli | |
Add padding to UBO data to be multiple of 16 bytes Add precision definition for samplers Replace texture2D (deprecated) with texture in shaders | |||
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | |
-Restored an alpha scissor property in Material | |||
2017-08-08 | sorry, leftover bug fixed | Juan Linietsky | |
2017-08-08 | -Made visual server time affected by global time scale, closes #5583 | Juan Linietsky | |
-Restored time rollover in visual server | |||
2017-08-07 | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | |
2017-08-07 | Merge pull request #10055 from henkz1/immediate | Thomas Herzog | |
Fix ImmediateGeometry | |||
2017-08-07 | Re-revert #378b1e6 for s3tc | bruvzg | |
2017-08-07 | Revert #378b1e6 for s3tc | bruvzg | |
2017-08-06 | RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵ | Juan Linietsky | |
they should be. Fixes #9267, Fixes #9939 | |||
2017-08-06 | Use vertex distance instead of z, fixes #9108 | Juan Linietsky | |
2017-08-03 | Fix rendering of ImmediateGeometry with UVs | Henrik Andersson | |
When using set_uv or any attrib except vertex, the geometry broke. | |||
2017-08-03 | Make it possible to render ImmediateGeometry | Henrik Andersson | |
Geometry for ImmediateGeometry was never added inside _fill_render_list. | |||
2017-08-02 | remove meaningless print line from editor console | Indah Sylvia | |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky | |
2017-07-27 | Add missing max. number of samples (MSAA) check | bruvzg | |
2017-07-26 | Fix various property not found errors | Poommetee Ketson | |
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | |
2017-07-24 | Merge pull request #9712 from BastiaanOlij/fix_checking_framebuffer | Juan Linietsky | |
add missing framebuffer check | |||
2017-07-24 | Fix switching SRGB extension happen before binding of texture | Evgeny Zuev | |
Previously, texture parameter `_TEXTURE_SRGB_DECODE_EXT` was changed before the call of `glBindTexture`, which caused modification of previously bound texture instead of desired one. Now it's changed after `glBindTexture`. | |||
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | |
Clang-formatting *.cpp and *.h (some files excluded) | |||
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |