Age | Commit message (Expand) | Author |
2018-09-26 | Update lights when their reverse cull face mode is toggled | Hugo Locurcio |
2018-09-23 | Fix build after 65fd37c1, using Math_PI | Rémi Verschelde |
2018-09-23 | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt... | Juan Linietsky |
2018-09-18 | Fix lighting of rotated particles in 2D | JFonS |
2018-09-13 | Set uniform default values in inspector | JFonS |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer | Wilson E. Alvarez |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-08 | Fixed a theoretical condition where prealpha prevents lighting | Bastiaan Olij |
2018-09-06 | Ability for Light2D to use a proxy texture, fixes #17067 | Juan Linietsky |
2018-09-05 | Merge pull request #21782 from eska014/gles3-get-texture-err | Rémi Verschelde |
2018-09-05 | Fix missing texture-download error with OpenGL ES | Leon Krause |
2018-08-29 | Ported CPU particles to 2D | Juan Linietsky |
2018-08-27 | Merge pull request #21387 from hpvb/fix-15324 | Rémi Verschelde |
2018-08-27 | Revert "Fix some 3D texture issues" | Juan Linietsky |
2018-08-27 | Merge pull request #21469 from akien-mga/glsl-clang-format | Rémi Verschelde |
2018-08-27 | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ... | alex-poe |
2018-08-27 | Merge pull request #21467 from elasota/fix-3d-textures | Rémi Verschelde |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde |
2018-08-26 | Partial fixes for 3D texture issues | elasota |
2018-08-26 | Fall back to GLES2 if GLES3 is not working | Hein-Pieter van Braam |
2018-08-26 | Fixes several resource leaks in ... | Crazy-P |
2018-08-24 | Fix generation of env map, closes #18880 | Juan Linietsky |
2018-08-24 | Merge pull request #21364 from akien-mga/shaders-style | Rémi Verschelde |
2018-08-24 | Added a more minimal test to avoid crash in #20677 but I dont think this is t... | Juan Linietsky |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-24 | Style: Fix code formatting in GLES3 shaders | Rémi Verschelde |
2018-08-24 | Add print_verbose to print to stdout only in verbose mode | Rémi Verschelde |
2018-08-21 | BPTC support | elasota |
2018-08-12 | Fix handling of normals that approach 1 | Nick Hahn |
2018-08-08 | Merge pull request #20681 from DavidSichma/master | Juan Linietsky |
2018-08-07 | Tweak the default SpatialMaterial properties | Hugo Locurcio |
2018-08-06 | Added proper import support for 3D and Array textures | Juan Linietsky |
2018-08-02 | Keeping track of discard | David Sichma |
2018-07-30 | add 3D textures | Thomas Herzog |
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-25 | Merge pull request #20448 from volzhs/duplicated-code | Rémi Verschelde |
2018-07-25 | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde |
2018-07-25 | Remove duplicated codes | volzhs |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania |
2018-07-22 | transmission was broken, fix was made. Also fixed treshold. | Juan Linietsky |
2018-07-22 | Fix opaque pre pass not casting shadows | Juan Linietsky |
2018-07-22 | Shader lang: Properly assign INSTANCE_ID to gl_InstanceID | Rémi Verschelde |
2018-07-19 | -Project/Editor settings now use new inspector | Juan Linietsky |
2018-07-17 | Add disable ambient light flag to shaders and materials | Alex Roman |
2018-07-17 | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner |
2018-07-17 | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner |