Age | Commit message (Expand) | Author |
2017-07-15 | Many fixes to improve GI Probe quality | Juan Linietsky |
2017-07-15 | Fix to make voxel cone tracing work properly again | Juan Linietsky |
2017-07-15 | -Fix for multiple reflection probes causing issues. | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-08 | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde |
2017-07-08 | Some adjustments to toon material to make it more flexible | Juan Linietsky |
2017-07-08 | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-07-08 | -Added triplanar mapping modes | Juan Linietsky |
2017-07-05 | Fixed bug regarding to strange black shapes appearing in ice from material te... | Juan Linietsky |
2017-07-05 | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky |
2017-07-04 | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-28 | Fixed NinePatches not working on HTML5 | Robert Hernandez |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky |
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky |
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky |
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky |
2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky |
2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky |
2017-06-16 | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky |
2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky |
2017-06-16 | Fixed memory leaks | Marc Gilleron |
2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky |
2017-06-15 | Remove error spam on Intel, closes #8665 | Juan Linietsky |
2017-06-14 | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky |
2017-06-15 | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez |
2017-06-14 | Fix _draw_polygon colors and uvs | Juan Linietsky |
2017-06-14 | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky |
2017-06-13 | -Fixed occluder rendering, closes #8560 | Juan Linietsky |
2017-06-13 | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky |
2017-06-12 | Merge pull request #8835 from ippan/particles_shader_index | Juan Linietsky |
2017-06-12 | Fix bug breaking shader when skeleton+tangents were used, closes #8673 | Juan Linietsky |
2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky |
2017-06-12 | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky |
2017-06-11 | Restored everything related to information polling, and added information box... | Juan Linietsky |
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky |
2017-06-09 | Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size | Pedro J. Estébanez |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-06-07 | Fog is complete! | Juan Linietsky |