Age | Commit message (Collapse) | Author |
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Work around a GCC optimizer bug at -O3
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This bug has been reported upstream, once it gets fixed we'll add some
version guards to only disable this for specific GCC versions.
This fixes #19633
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Fix shader compile error line numbers starting at 0
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without copy buffers. Closes #24749.
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developed. Fixes #21852
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Fix wrong default target for sampler2DArray
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Override GL_position
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Fixed CurveTexture with GLES3 on Android
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Happy new year to the wonderful Godot community!
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-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
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'float' with 'int')
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Moved member variables to initializer list
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Make VIEW vector available in fragment shader
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UV for ninepatch now maps to the proper ninepatch mapped UV.
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Enable squish decompression in runtime builds
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We otherwise had conflicting defines since 1a41daf3.
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specified. Fixes #20435
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Use hint_color when getting shader default params
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fixes #17776
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