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path: root/drivers/gles3
AgeCommit message (Expand)Author
2019-11-19Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde
2019-11-11Improve glBufferSubData usage where safeclayjohn
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
2019-10-28Merge pull request #33104 from qarmin/fix_some_crashesRémi Verschelde
2019-10-28Fix some crashes and using null pointersRafał Mikrut
2019-10-26Merge pull request #32657 from ptrojahn/linesRémi Verschelde
2019-10-25WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmapRémi Verschelde
2019-10-11only render depth with alpha prepass on prepassclayjohn
2019-10-11Fix draw_rectPaul Trojahn
2019-10-09Merge pull request #32170 from puthre/ninepatch-fixRémi Verschelde
2019-10-07GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...Valentin Zagura
2019-10-02Removed unnecessary shader error log messagesYuri Roubinsky
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-23Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvasRémi Verschelde
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
2019-09-19Merge pull request #32004 from raphael10241024/fix_shader_uniformRémi Verschelde
2019-09-19Merge pull request #31202 from azagaya/light-dataRémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-09-15throw error when user tries to use Canvas background without sample bufferclayjohn
2019-09-14Implement shader array support for varyingsChaosus
2019-09-06Create shadow_vec for altering shadow computationazagaya
2019-09-06fix gles3 shader uniform vec3 error, close #30930RaphaelHunter
2019-08-29Removed clamping of the Linear tonemapping when KEEP_3D_LINEARHolger Dammertz
2019-08-25Fix hint range step for integer in shadersYuri Roubinski
2019-08-23Implements switch to shadersYuri Roubinski
2019-08-20Merge pull request #31419 from NeoSpark314/fix_oculusquest_panoramaRémi Verschelde
2019-08-19Fix ternary operator shader compiler expressionYuri Roubinski
2019-08-17changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...Holger Dammertz
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-08-16Merge pull request #31309 from raphael10241024/fix_dofRémi Verschelde
2019-08-14Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...Rémi Verschelde
2019-08-13Implemented do/while loops for shadersYuri Roubinski
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-12DOF can effect transparent objects now, close #28240RaphaelHunter
2019-08-12Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3Rémi Verschelde
2019-08-11Fixed vertex color initialization with default value in gles3PouleyKetchoupp
2019-08-08Merge pull request #30714 from Calinou/invert-default-fog-heightRémi Verschelde
2019-08-07Invert and adjust the default fog height valuesHugo Locurcio
2019-08-07Merge pull request #31099 from Chaosus/shader_local_constRémi Verschelde
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-08-05Implemented local shader constantsYuri Roubinski
2019-07-31Merge pull request #30977 from clayjohn/GLES3-screen-uvRémi Verschelde
2019-07-30properly pass SCREEN_PIEXEL_SIZE to canvas light shaderclayjohn
2019-07-29Merge pull request #30898 from clayjohn/max-lights-reflectionsRémi Verschelde
2019-07-28add project setting for max lights and reflections in gles3clayjohn
2019-07-28update algorithm about paking float to vec4 to fix shadow shift and change rg...RaphaelHunter
2019-07-23Merge pull request #30764 from clayjohn/contact-shadowRémi Verschelde
2019-07-22fix contact shadows appearing when shading casting is offclayjohn
2019-07-21Disable high-quality voxel cone tracing by defaultHugo Locurcio