index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
drivers
/
gles3
Age
Commit message (
Expand
)
Author
2019-11-19
Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-11
Improve glBufferSubData usage where safe
clayjohn
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-07
Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-10-28
Merge pull request #33104 from qarmin/fix_some_crashes
Rémi Verschelde
2019-10-28
Fix some crashes and using null pointers
Rafał Mikrut
2019-10-26
Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
2019-10-25
WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
Rémi Verschelde
2019-10-11
only render depth with alpha prepass on prepass
clayjohn
2019-10-11
Fix draw_rect
Paul Trojahn
2019-10-09
Merge pull request #32170 from puthre/ninepatch-fix
Rémi Verschelde
2019-10-07
GLES3 Fixes for ninepatch margins when patch size is smaller than the patch t...
Valentin Zagura
2019-10-02
Removed unnecessary shader error log messages
Yuri Roubinsky
2019-09-24
Fix copyright headers and style issues
Rémi Verschelde
2019-09-23
Merge pull request #31751 from clayjohn/GLES3-Viewport-crash-canvas
Rémi Verschelde
2019-09-23
Merge pull request #32275 from godotengine/skin_support
Rémi Verschelde
2019-09-19
Merge pull request #32004 from raphael10241024/fix_shader_uniform
Rémi Verschelde
2019-09-19
Merge pull request #31202 from azagaya/light-data
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-15
throw error when user tries to use Canvas background without sample buffer
clayjohn
2019-09-14
Implement shader array support for varyings
Chaosus
2019-09-06
Create shadow_vec for altering shadow computation
azagaya
2019-09-06
fix gles3 shader uniform vec3 error, close #30930
RaphaelHunter
2019-08-29
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Holger Dammertz
2019-08-25
Fix hint range step for integer in shaders
Yuri Roubinski
2019-08-23
Implements switch to shaders
Yuri Roubinski
2019-08-20
Merge pull request #31419 from NeoSpark314/fix_oculusquest_panorama
Rémi Verschelde
2019-08-19
Fix ternary operator shader compiler expression
Yuri Roubinski
2019-08-17
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this...
Holger Dammertz
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-16
Merge pull request #31309 from raphael10241024/fix_dof
Rémi Verschelde
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-13
Implemented do/while loops for shaders
Yuri Roubinski
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
DOF can effect transparent objects now, close #28240
RaphaelHunter
2019-08-12
Merge pull request #31270 from nekomatata/fix-vertex-color-init-gles3
Rémi Verschelde
2019-08-11
Fixed vertex color initialization with default value in gles3
PouleyKetchoupp
2019-08-08
Merge pull request #30714 from Calinou/invert-default-fog-height
Rémi Verschelde
2019-08-07
Invert and adjust the default fog height values
Hugo Locurcio
2019-08-07
Merge pull request #31099 from Chaosus/shader_local_const
Rémi Verschelde
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-08-05
Implemented local shader constants
Yuri Roubinski
2019-07-31
Merge pull request #30977 from clayjohn/GLES3-screen-uv
Rémi Verschelde
2019-07-30
properly pass SCREEN_PIEXEL_SIZE to canvas light shader
clayjohn
2019-07-29
Merge pull request #30898 from clayjohn/max-lights-reflections
Rémi Verschelde
2019-07-28
add project setting for max lights and reflections in gles3
clayjohn
2019-07-28
update algorithm about paking float to vec4 to fix shadow shift and change rg...
RaphaelHunter
2019-07-23
Merge pull request #30764 from clayjohn/contact-shadow
Rémi Verschelde
2019-07-22
fix contact shadows appearing when shading casting is off
clayjohn
2019-07-21
Disable high-quality voxel cone tracing by default
Hugo Locurcio
[prev]
[next]