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path: root/drivers/gles3
AgeCommit message (Expand)Author
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-15Merge pull request #7513 from djrm/compilation_fixRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Matrix32 -> Transform2DDaniel J. Ramirez
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-06-Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky
2017-01-05Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij
2017-01-01WIP particle systemJuan Linietsky
2016-12-31Some fixes and clean upsJuan Linietsky
2016-12-30begin work on new particle systemreduz
2016-12-25now it really works on window for realreduz
2016-12-24fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz
2016-12-23Fixed many more bugs reported by ValgrindJuan Linietsky
2016-12-23eliminated some crashes according to llvm address sanitizerJuan Linietsky
2016-12-23put some limits to max ubo sizes to avoid crashesJuan Linietsky
2016-12-23baking now shows a proper button, and bakes can be saved.Juan Linietsky
2016-12-22can bake for omni and spotlightJuan Linietsky
2016-12-21Some BRDF fixesJuan Linietsky
2016-12-21Godot works on Windows again..reduz
2016-12-20work in progress global illuminationJuan Linietsky
2016-12-10DOF blur, near and far fields..Juan Linietsky
2016-12-08Multi stage glow with light bleeding from HDRJuan Linietsky
2016-12-07Tonemapping and Auto Exposure supportJuan Linietsky
2016-12-04fix small issue with copying reflectionsJuan Linietsky
2016-12-04Support for SSAOJuan Linietsky
2016-12-02Subsurface scattering material param is now working!Juan Linietsky
2016-11-30Add missing glsl file and remove generated .h filesJuan Linietsky
2016-11-29Screen space reflection effectJuan Linietsky
2016-11-24fixed bug removing dependenciesJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-23implemented immediatesJuan Linietsky
2016-11-23WIP immediates and proper buffers swappingJuan Linietsky
2016-11-22Changed to proper GLSL versionJuan Linietsky
2016-11-22Migrated from GLES to GLAD, fixes many issues.Juan Linietsky
2016-11-22Instancing is working! (hooray)Juan Linietsky
2016-11-21Skeletons are working now.Juan Linietsky
2016-11-20Huge amount of improvement in the material system. Materials should beJuan Linietsky
2016-11-19working reflection probes!!Juan Linietsky
2016-11-11Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-31shadow atlas allocation (work in progress)Juan Linietsky
2016-10-29resolved reflection cubemap blendingJuan Linietsky
2016-10-29-Many many fixesJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky